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World X:
Open World Pet Game

World X:
Open World Pet Game

Project Type:

Open World RPG

Develop Team:
Engine:

Unity 3D

Release Plaftorm:

PC, Mobile, XBox

Release Phase:

Unannounced

Role:

World Designer

​​In the early stages of the design, I drew inspiration from Hangzhou's city planning, envisioning ARK as a futuristic metropolis. After completing the 2D planning phase, we finalized the basic layout, area scales, and city skyline. We then moved on to building the initial whitebox in Unreal Engine, which was iterated into a prototype with art assets. Ultimately, we developed the central plaza area into a finalized level and integrated it into the Unity project.

The project is an open-world pet game developed by a studio under Funplus in Hangzhou. Players take on the role of a pet trainer, capturing and training pets in the wild and battling alongside them. During my internship, our team was responsible for designing the gameplay, map, and narrative for the futuristic sky city ARK.

ARK: Hub City Demo 3.0

Demo 3.0, 03.2024 GDC Showcase

Map design & implementation by World Design Team, Architecture 3D Asses design modeling by Environment Artist Team

ARK is a beautiful space city where humans and pets coexist and live together. Trainers are born here, attend school here, and then teleport to Earth for adventures. During my internship, our team was responsible for designing the gameplay, map, and narrative for the futuristic sky city ARK from the ground up. 

ARK: Hub City Demo 2.0

Demo 2.0, 11.2023

Map design, Audio implementation, 3D Asses by World Design Team, Some audio and 2D assets from free online resources. 

Map Layout, Pet Shop Design, Floating Train Animation by Zihan

ARK serves as the main city in the game, housing the beginner tutorial academy, the pet arena, and the MMO social plaza. The video showcases the early blockout of main-plaza area, combined with sound design and the placement of objective areas, presented within Unity.

ARK: Hub City Demo 1.0 (Unreal Engine)

Demo 2.0, 10.2023

Map design, VFX implementation by Zihan, 2D assets made with AIGC Tools, part of 3D Assests from Kitbash3D

In the early design phase of ARK, to complete the overall world map and lore, we designed a 1*1 km main city, which includes various areas such as the main plaza, academy, arena, cultural district, commercial district, residential area, and city hall district. The goal was to create an idealized version of a GTA-style city map. Using procedural modeling technologies like CityEngine and Houdini, we completed the modeling of the city and road network, along with basic materials, lighting, and visual effects, to explore the prototype of the city’s atmosphere in its early stages.

ARK: Hub City Level Design
Storyboard17_edited.jpg

Block-out iteration 1.0, made with Unreal Engine by Zihan

Player's view of Acamdy rooftop & main plaza 

Design Iteration

 After completing the 2D planning phase, we finalized the basic layout, area scales, POI planing, and city skyline. We then moved on to building the initial whitebox in Unreal Engine, 

Storyboard18_edited.jpg

2D Plan made with Rhino by Zihan

Day view in Unreal Engine by Zihan

2D Design

In the early stages of the design, we drew inspiration from Hangzhou's city planning, envisioning ARK as a futuristic metropolis. 

Storyboard19_edited.jpg

PCG Modeling with CItyEngine, by Zihan

Night view in Unreal Engine by Zihan

City Modeling

Using procedural modeling technologies like CityEngine and Houdini, we completed the modeling of the city and road network. We also made use of AIGC tools to produce tectuxture, 2D assets for fast prototyping.

Main Plaza - Sub-level Design
Plaza-01.png

Modeling with Rhino, by World Design Team

Main Plaza Area

In the subsequent development process, we decided to prioritize the creation of the main plaza area, condensing the city's layout around the plaza to first verify the artistic effects of the map.

sphere.gif

Plaza Dome Modeling with Rhino, Texture testing with UE, by Zihan

Main Plaza - Dome

As a important part of our world bible, dome is a shield for ARK city with fluid looking wich provides energy for the whole city. I collaborated with colleagues to test out sveral dome design iterrations and VFX choices.

img_v3_0259_ba99e902-7186-4fc8-b22f-064276e8c8ag.JPG

Level Design by World Design Team, Concept Arts by Environment Art Team

Main Plaza Concept Art

After completing the level design for the Main Plaza, the world design team collaborated with the environment art team to complete the concept art design for the area based on the level's whitebox. I was responsible for the dome design, the initial exterior design of the Pet Ball shop, gathering reference images, and communicating with the concept artist.

Pet Shop - Architecture Design
img_v3_0255_b2fe3ace-3bf2-4037-99ce-d5c2a9225a3g.JPG

Designby Zihan, 3D Modeling with Rhino, Material and scene setup in Unreal Engine

Pet Shop Design

After completing the plaza map layout, we jumped into the architecture design. I was responsible for the design of the Pet Ball Shop, including the building’s scale, entrance, NPC placement, and interaction areas. Additionally, I provided basic artistic designs for the environment artist's reference.

sp-02.png

Model with Rhino, Setup in Unreal Engine, Poster 2D Assets  made with AIGC Tools

Pet Shop Design - Exterior

The shop exterior has a height of 6 meters, with an entrance height of 4 meters. Character camera collision and jumping are allowed. The shop sign integrates the iconic pet ball game prop, and the overall design uses curved shapes and bright colors to align with our concept design and world setting.

sp-03.png

Designby Zihan, 3D Modeling with Rhino, Material and scene setup in Unreal Engine

Pet Shop Design - Interior

The interior design includes the entrance, counter, and display area. I determined the width of the entrance, the position of the NPC staff, the areas where players can interact, as well as the distribution and size of areas that players cannot access. Additionally, I designed the shape of the counter, its decoration, and detailed embellishments. These designs were then delivered to the 3D artist for further development.

Other: Research

Pet Shop Employee Test Demo made with ConvAI Unreal Engine SDK Plug-ins

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